The use of Blooket: A Study of Student’s Perception Enhancing English Vocabulary Mastery

Kiki Dwi Sartika, Dwi Fita Heriyawati, Sonny Elfianto

Abstract


Memorizing vocabulary is hard for certain students; this conventional strategy has so many weaknesses. Therefore, technology has an important role in the scope of teaching and learning EFL. Engaging students’ habits with their gadgets, especially in gamification “Blooket” is a new way to enhance students’ vocabulary mastery. This study stands to examine the use of educational games-based learning to enhance Students’ English vocabulary. A qualitative study will be carried out as a study-based design and focus on students’ perception of playing the Blooket game.  40 students (7,8 and 9 grades of Junior High School students) were involved as a subject of research. A questionnaire was given to students using Google Forms to get the data and analyzed it. The result shows that using Blooket can enhance students’ motivation in learning vocabulary because it makes them fun, competitive, and understand the vocabulary (not by memorizing). Blooket also has weakness in speed and accuracy because of Internet connection and the gadget’s performance. Therefore, this can be used as an alternative to breaking the old way of learning vocabulary

Keywords


Vocabularry Mastery, Blooket, Student’s Perception

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References


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DOI: http://dx.doi.org/10.29240/ef.v7i2.7406

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