Efek Game Online dalam Mempengaruhi Sikap Sosial Anak Sekolah Dasar

Aida Rahmi Nasution, Tika Meldina, Erwanto Erwanto, Diah Yupita Sari

Abstract


The rapid development of technology today does not fully have a positive impact on children. The breadth of access to online games, the ease of access and operationalization make children forget the time when playing them. This is a concern for all groups including parents, because online games have penetrated the family as well as school level. The fun effect of playing online games turns out to have an impact on children's low social attitudes. This research was conducted to explore and prove the extent to which children are addicted to online games and how much influence online games have on children's social attitudes. This study uses a quantitative non-experimental design approach. The research sample was 25 people who were assigned randomly (randomly). The methods used are interviews and questionnaires. Data analysis techniques in this study consisted of validity test, reliability test, normality test, homogeneity test, and linear test. While data analysis using hypothesis testing includes simple linear regression test, and test the coefficient of determination. The results of the study reveal that the effect of online games has a significant effect on children's social attitudes as evidenced by the results of simple linear regression where the output is known to be calculated F value = 18.966 with a significance level of 0.000 <0.05. This data recommends that there is an influence of online games (X) on social attitudes (Y), this data is also proven from the calculation of the coefficient of determination (R Square) of 0.963, which explains that the independent variable (online games) on the dependent variable (social attitudes) is 96 .3% of children's social attitudes are influenced by online games and the category is very high.


Keywords


Effect, Game Online, Social Attitudes

Full Text:

PDF

References


Ashraf, H., Motlagh, F. G., & Salami, M. (2014). The Impact Of Online Games On Learning English Vocabulary By Iranian (Low-Intermediate) EFL Learners. Procedia-Social and Behavioral Sciences, 98, 286–291.

Affandi M, Pengaruh Game online Terhadap Tingkat Efektivitas Komunikasi Interpersonal Pada Kalangan Pelajar Kelas 5 Sdn 009 Samarinda. E-Jurnal Komunikasi, 2013

Ahmadi, Abu, Psikologi Sosial, Jakarta: Rineka Cipta, 2007

Alam Fahrul M, Pengertian Game Online Dan Sejarahnya, Bandung: Pustaka Setia 2010

Arikunto, Suharsimi 2014, Prosedur Penelitian Suatu Pendekatan Praktik I, Jakarta: Rineka Cipta.

Aziz Ibnu, Panduan praktis menguasai internet, Yogyakarta: citra media 2010

Bakhsh, Sahar Ameer. 2016. Using Games as a Tool in Teaching Vocabulary to Young Learners. English Language Teaching, No.7, Vol. 9, page 120-128

Eskasasnanda Putu Dewa (2017) Causes and Effects of Online Video Game Playing among Junior-Senior High School Students in Malang East JavaKomunitas: International Journal of Indonesian Society and Culture Semarang State University, Indonesia p-ISSN 2086 - 5465 | e-ISSN 2460-7320

Hermawan Agus, Hiburan Dunia Maya, Bandung: Pustaka Setia, 2009

Hidayati, T. N. (2016). Students’ Motivation In Learning English By Using Games (A Descriptive Study At The Third Grade Of Intensive English Class Of Pondok Pesantren Darul Falah Be-Songo Semarang). UIN Walisongo.

Imanuel Vicky Christian 1 *, Arie Setiawan (2018) Prasida, Developing Board Game as Learning Media about Waste Sorting for Fourth Grade Students of Elementary School, Jurnal Prima Edukasia, 6 (1), 2018, 78-88

Kartini Kartono, Kamus Lengkap Psikologi Terjemahan, Jakarta: Grafindo, 2006

Karakoç, B., Eryılmaz, K., Özpolat, E. T., & Yıldırım, İ. (2020). The Effect Of Game-Based Learning On Student Achievement: A Meta-Analysis Study. Technology, Knowledge and Learning, 1–16.

Zaki Al Fuad, Helminsyah 2017, The Impact Of Online Games On Social And Cognitive Development On Elementary School Students

Musika “Cerdas Dengan Game online” Gramedia Pusaka Utama 2009

Nasrizen, Pengaruh Game Online Terhadap Pelaksanaan Ibadah Sholat Lima Waktu Mahasiswa Fakultas Agama Islam, Yogyakarta: Umy 2011.

Nurdjannah Taufiq, Pengantar Psikologi Terjemahan, Jakarta: Erlangga, 2008

Nurfadilah Ramdani Dari Universitas Muhammadiyah Makasar Tahun 2018 Yang Berjudul Pengaruh Game Onine Terhadap Minat Belajar Siswa Kelas VI SDN Bawakaraeng 1 Kota.

Pitaloka A. A, Perilaku Konsumsi Game online Pada Pelajar (Studi Fenomenologi Tentang Perilaku Konsumsi Game online Pada Pelajar Di Kelurahan Gemolong, Kabupaten Sragen Tahun 2013, Sosialitas; Jurnal Ilmiah Pend. Sos Ant, 2013.

Rini A, Menanggulangi Kecanduan Game Online Pada Anak. Jakarta: pustaka mina, 2011.

Ratna Djuwita Dkk, Psikologi Sosial Terjemahan, Jakarta: Erlangga, 2009

Sugiyono, Metode Penelitian Pendidikan Pendekatan Kualitatif, Kuantitatif Dan R&D, Bandung: Alfabeta, 2013

Young, K.S, 2020, Understanding Online Gaming Addiction And Treatment Issues For Adolescents, the american journal of family therapy, 37: 355




DOI: http://dx.doi.org/10.29240/jpd.v6i2.5697

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Tika Meldina, Aida Rahmi Nasution

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

INDEXED BY:

Crossref Moraref Google Scholar Indonesia One Search 

Ar-Riayah's Visitors

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.