Penggunaan Power Point Game pada Materi Persegi Panjang Kelas VII SMP Muhammadiyah Pagaralam

Authors

  • Okta Wirajaya STKIP Muhammadiyah Pagaralam, Indonesia
  • Widiawati Widiawati STKIP Muhammadiyah Pagaralam, Indonesia
  • Chika Rahayu STKIP Muhammadiyah Pagaralam, Indonesia

DOI:

https://doi.org/10.29240/ja.v1i2.966

Keywords:

Power Point Game, Rectangular, Outcomes of Grade

Abstract

The purpose of this study was to find out the learning outcomes of students after the use of Power Point Game on the study of Rectangles in class VII of Pagaralam Muhammadiyah Middle School. The design used in this study is a one shoot case study which is an experiment that is implemented without using a companion group. This study was only conducted in class VII 4, which amounted to 31 people. Based on the data analysis, the results of the post test were obtained with a class average value of 82.8. Thus it can be concluded that the use of Power Point learning media games on rectangular material can improve the learning outcomes of Grade VII students at Muhammadiyah Middle School Pagaralam.

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References

Arikunto, S. (2010). Prosedur Penelitian Suatu Pendekatan Praktik. Jakarta: Rineka Cipta.

Oktaviani, S. (2017). Journal Penggunaan Power Point Game Pada Pembelajaran Lingkaran Di Kelas VIII SMP Negeri 1 Tanjung Raja.

Rahayu, C., Putri, R., Zulkardi, & Hartono2, Y. ((2019)). ICT On Mathematics Learning Process At Pagaralam Elementary School. Journal of Physics, 1188.

Ruseffendi. (2006). Pengantar Kepada Membantu Guru Mengembangkan Kompetensinya dalam Pengajaran Matematika untuk Meningkatkan CBSA. Bandung: Tarsito.

Sugiyono. (2012). Metode Penelitian Kuantitatif Kualitatif dan R&B . Bandung: Alfabeta.

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Published

2019-12-08

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Articles

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