Learning Media in Active Learning Time of Elementary School Students

Authors

  • Ardi Winata SMPN 01 Madang Suku I, Oku Timur, Sumatra Selatan, Indonesia

DOI:

https://doi.org/10.29240/jsmp.v7i2.8161

Keywords:

Self Awareness, Mental Health, Learning Media

Abstract

The purpose of this study was to obtain a description of "Utilization of Physical Education Learning Media in an Effort to Increase Students' Active Learning Time". The method used in this research is The Classroom Action Research. The design used in this study is a cyclical model which includes the steps of planning, implementing, observing, and reflecting. The population used by purposive sampling, as many as 32 fourth grade students. The instrument used is in the form of field notes (Duration Recoding), namely the use of active time to learn physical education through observation with an average of 60% so that the target achievement is determined with an average of 90%. Based on research in cycle I (Actions I, II and III) 90.43%, because it has exceeded the research target, it is completed in cycle II. Based on the results of data analysis, it is concluded that the use of physical education learning media is quite significant in increasing the active learning time of students at SMPN 01 Madang Suku 1 District in OKU Timur.

Downloads

Download data is not yet available.

References

Akker, J. J. H. van den. (n.d.). Educational design research. 163.

Din, F. S., & Calao, J. (2001). The Effects of Playing Educational Video Games on Kindergarten Achievement. Child Study Journal, 31(2), 95–103.

Ghazali, A. Al. (2020). View of Pelatihan Dasar Microsoft Office Dan Pengenalan Teknologi Komputer Era Industrial 4.0 Kepada Siswa Sma Madinatul Quran Depok.

Hemit, A. (2020). Introducing educational design research. Educational Design Research, 15–19. https://doi.org/10.4324/9780203088364-9/Introducing-Educational-Design-Research-Jan-Van-Den-Akker-Koeno-Gravemeijer-Susan-Mckenney

Huda, J. (2020). View of Pelatihan Keterampilan Dasar Komputer Dan Teknologi Informasi Bagi Perangkat Desa Di Kecamatan Air Besi, Kabupaten Bengkulu Utara.

JF, F. (2020). View of Pengembangan dan Implementasi Berbantuan Komputer Sistem Pengajaran dalam Pendidikan Jasmani Berbasis Teknologi ASP.NET.

Journal, C. D., Dermawan, A., Saputra, E., & Hutagalung, J. E. (2021). Peran masyarakat dalam menaati hukum dan mendukung perkembangan teknologi komputer dalam bisnis digital. 2(3), 569–573.

Kosasih, E., & Kurnia, T. (2019). Penyusunan modul dan pelatihan penggunaan teknologi komputer bagi pengurus DPD dan DPC Wanita Katolik RI Keuskupan Bandung.

Lindsay, G. (2007). Educational psychology and the effectiveness of inclusive education/mainstreaming. British Journal of Educational Psychology, 77(1), 1–24. https://doi.org/10.1348/000709906X156881

Mentessori, M. (2019). Educational Outcomes and Research from 1:1 Computing Settings | The Journal of Technology, Learning and Assessment.

Muharika, D., & Agus, F. R. (2019). Jurnal Pendidikan Teknologi Informasi. Jurnal Pendidikan Teknologi Informasi, 6(1), 80–86.

Muzahid, M., & Ar, M. Y. (2019). Peningkatan Teknologi Berbasis Komputer bagi Remaja dan Pemuda Warga Gampong Jambo Timu Kecamatan Blang Mangat Kota Lhokseumawe. 3(1).

Rahadian, D., Rahayu, G., & Oktavia, R. R. (2019). Teknologi Pendidikan: Kajian Aplikasi Ruangguru Berdasarkan Prinsip dan Paradigma Interaksi Manusia dan Komputer. Jurnal Petik, 5(1), 11–24. https://doi.org/10.31980/jpetik.v5i1.489

Ramadhan, S. (2019). Kontribusi Motivasi Belajar Dan Laboratorium Komputer Terhadap Hasil Belajar Teknologi Informasi Dan Komunikasi Kelas Xi Sma Baiturahmah Padang Semester Ganjil Tahun Ajaran 2018/2019.

Stern, W. (2019). Educational research: Quantitative and qualitative approaches. - PsycNET.

Downloads

Published

2023-09-15

How to Cite

Winata, A. (2023). Learning Media in Active Learning Time of Elementary School Students. Tadbir : Jurnal Studi Manajemen Pendidikan, 7(2), 403–408. https://doi.org/10.29240/jsmp.v7i2.8161

Issue

Section

Articles

Citation Check

Similar Articles

1 2 3 4 5 6 7 8 > >> 

You may also start an advanced similarity search for this article.