Development of Web-Based Digital Interactive Multimedia Using Google Sites to Improve Problem Solving Skills in Tax Administration Subjects at SMK N 6 Surakarta
DOI:
https://doi.org/10.29240/jdk.v10i2.12538Keywords:
Learning media development, Google Sites, ADDIE, Tax Administration, interactivity.Abstract
This research aims to develop web-based learning media using Google Sites as a learning solution for Tax Administration subjects at SMK N 6 Surakarta. The development was conducted using the ADDIE model which includes five stages: analysis, design, development, implementation, and evaluation. In the analysis stage, it was found that conventional learning methods were less effective in improving students' understanding of tax concepts. Web-based media was designed with interactive features, such as learning videos, practice questions, and interactive games, developed using Google Sites. Expert validation results showed that this learning media has a very good level of feasibility, with an average validation percentage of 85% from material experts and 78.33% from media experts. Implementation was carried out through a limited trial involving grade XI students, showing a significant increase in learning outcomes with an average pretest score of 84 and posttest of 93. The final evaluation confirmed the effectiveness of the media in increasing students' learning motivation and understanding. This web-based learning media provides an innovative solution that supports a more interactive, flexible, and interesting learning process, and is able to create a more meaningful learning experience for students.
Downloads
References
Aditya, P., & Hiltrimartin, C. (2024). Development of Problem-Solving-Based Digital Learning Media for Flat-Sided 3D Geometry in Junior High School. JTAM (Journal of Mathematics Theory and Application),8 (1). https://doi.org/10.31764/jtam.v8i1.17018
Amin, S., Sari, D. I., & Liesdiani, M. (2022). Development of Website-Based Learning Media Using Problem-Solving Approach on SPLTV Class X Material. Cendekia Journal: Journal of Mathematics Education,6 (2). https://doi.org/10.31004/cendekia.v6i2.1432
Andi Rustandi, & Rismayanti. (2021). Application of the ADDIE Model in Learning Media Development at SMPN 22 Samarinda City. Fasilkom Journal,11 (2), 57-60. https://doi.org/10.37859/jf.v11i2.2546
Arif, M. T. (2019). Education Evaluation Research. ADDABANA Journal of Islamic Religious Education, 2(2), 66–75.
Azwar, S. (2002). Achievement Tests: Function and Development of Learning Achievement Measurement. Student Library.
Br. Siahaan, P. P. V., & Nasution, H. (2022). The Development of Learning Media Oriented to Team Games Tournament Learning Model Using Canva and Kahoot! to Improve Student's Problem Solving Ability in SMAN 10 Medan. Fibonaci Journal: Journal of Mathematics Education,3 (2). https://doi.org/10.24114/jfi.v3i2.40678
Buchori, A., Pramasdyahsari, A. S., & Kholifah, S. (2022). The Development of Digital Book Media with Learning Model Contextual Teaching And Learning to Improve Student Mathematical Economic Problem Solving Skills. Proceedings of the 2nd International Conference on Education and Technology (ICETECH 2021),630 . https://doi.org/10.2991/assehr.k.220103.040
Daryanes, F., Darmadi, D., Fikri, K., Sayuti, I., Rusandi, M. A., & Situmorang, D. D. B. (2023). The development of articulate storyline interactive learning media based on case methods to train student's problem-solving ability. Heliyon,9 (4). https://doi.org/10.1016/j.heliyon.2023.e15082
Dwitiyanti, N., Kumala, S. A., & Widiyatun, F. (2020). Using the ADDIE model in the development of physics unit conversion application based on Android as learning media. Formative: Scientific Journal of Mathematics and Natural Sciences Education,10 (2). https://doi.org/10.30998/formatif.v10i2.5933
Ee, L. S., Xiaochen, Y., Ibrahim, N., & Surif, J. (2022). The Development of Problem-Based Learning Module Using ADDIE Model for Physical and Online Secondary Chemistry Education Classroom. Humanika Science, 14(3), 65–70.
Fahlevi, R., & Aminatun, T. (2023). Development of Smart Apps Creator Learning Media Using Problem-Solving Learning Models on Global Warming Materials to Improve Critical Thinking and Problem-Solving Ability. Journal of Science Education Research,9 (9). https://doi.org/10.29303/jppipa.v9i9.4311
Hafizhah, A., Syaifuddin, M., & Ummah, S. K. (2024). Validity of Problem-Based Learning Media Assisted by Kodular to Improve Problem Solving Abilities and Mathematical Critical Thinking Abilities of Junior High School Students. In Proceeding of International Seminar on Student Research in Education, Science, and Technology, 1, 484–496.
Hakim, A. R., Asikin, M., & Cahyono, A. N. (2021). The Development of Learning Module with Mobile Augmented Reality Based on 9E Learning Cycle to Improve Problem Solving Skills. Unnes Journal of Mathematics Education Research, 10(1).
Handayani, T. (2021). Development of Stem-Based Digital Comic Media to Improve Elementary School Students' Science Literacy. Journal of Elementary Education Didactics, 5(3).
Hanifah Salsabila, U., Irna Sari, L., Haibati Lathif, K., Puji Lestari, A., & Ayuning, A. (2020). The Role of Technology in Learning During the Covid-19 Pandemic. Al-Mutharahah: Journal of Social and Religious Research and Studies,17 (2). https://doi.org/10.46781/al-mutharahah.v17i2.138
Hapsari, A. G. S., & Kuswandono, P. (2022). Designing Problem-Based Learning Through Narrative Stories for Microteaching Class Using Addie Model. JEELS (Journal of English Education and Linguistics Studies),7 (2). https://doi.org/10.30762/jeels.v7i2.2133
Husain, B., & Basri, M. (2021). E-Learning Learning during the Pandemic. In Pustaka Aksara.
Hutapea, R. H. (2019). Non-Test Evaluation Instruments in the Assessment of Affective and Psychomotor Learning Outcomes. BIA': Journal of Contextual Christian Theology and Education, 2(2), 151–165.
Istiqomah, N. A. (2016). THE EFFECTIVENESS OF USING GOOGLE SITES MEDIA IN WRITING OBSERVATION REPORT TEXTS FOR GRADE X STUDENTS AT MAN 2 PROBOLINGGO. 6(1), 1–23.
Kamila, N. H., Prasetyo, T., & Muhdiyati, I. (2023). Development of Website-Based Learning Media Using Google Sites for Class IV Animal Life Cycle Materials at SD Negeri No.178491 Pintu Pohan. Journal of Elementary School Teaching,2 (2), 133-144. https://doi.org/10.56855/jpsd.v2i2.782
Kemayasha, K. (2013). Development of Interactive Multimedia Using the Borg and Gall Model for the Productive Lesson of Combining Digital Photography into Multimedia Presentations at Smk Negeri 3 Singaraja.. 1–22.
Kustandi, C. and D. D. (2020). Learning Media Development. Jakarta: KENCANA.
Malik, A., Al-Hanafi, M. A., Chusni, M. M., & Nugraha, A. R. (2023). Development of CORE-based Electronic-modules to Improve Students' Problem-Solving Skills. Journal of Science Education Research,9 (8). https://doi.org/10.29303/jppipa.v9i8.3172
Maxnun, L., Kristiani, K., & Sulistyaningrum, C. D. (2024). Development of hots-based cognitive assessment instruments: ADDIE model. Journal of Education and Learning,18 (2). https://doi.org/10.11591/edulearn.v18i2.21079
Maydiantoro, A. (2019). Models of Development Research (Research and Development). Journal of Research Methods, 10, 1–8.
Murtado, D., Hita, I. P. A. D., Chusumastuti, D., Nuridah, S., Ma'mun, A. H., & Yahya, M. D. (2023). Optimizing the Use of Online Learning Media as an Effort to Improve Student Learning Outcomes in Senior High School. Journal on Education,6 (1). https://doi.org/10.31004/joe.v6i1.2911
Mutmainnah, B., Amni, Z., & Wahyudi, M. (2023). Development of Android-Based Mobile Learning Media Using ADDIE Model on Static Fluid Topics for High School 11th Grade Students. Constant-Journal of Physics and Physics Education, 8(2), 125–133.
Nafi'ah, S. A. (2019). Hilda Taba's Curriculum Development Model for the 2013 Curriculum in Sd / Mi. As-Sibyan, 2(1), 21–38.
Napitu, F. R., Fitri, I. N., Limbong, J., & Sulistiani, N. R. (2023). Utilization of Google Sites as Learning Media in Science Subjects in Class III Elementary School. Siliwangi Journal of Education Series, 9(1), 1–6.
Palyanti, M. (2023). Fun and Fun Learning Media to Increase Student Learning Motivation in Indonesian Language Courses. Attractive: Innovative Education Journal, 5(2).
Prasetyo, D., Wibawa, B., & Musnir, D. N. (2020). Development of Mobile Learning-Based Learning Model in Higher Education Using the Addie Method. Journal of Computational and Theoretical Nanoscience,17 (2). https://doi.org/10.1166/jctn.2020.8740
Putra, J. A., Nurdin, E. A., & Fatimah, N. S. (2024). Design And Develop Interactive Multimedia Applying Problem-Based Learning To Enhance Problem-Solving Skills: Design and Develop Interactive Multimedia Applying Problem-Based Learning Model to Enhance Problem-Solving Skills. Bit-Tech, 6(3), 329–339.
Putri, A. K., & Susilowibowo, J. (2023). Development of Practicum Media Using Integrated Google Site on Inventory Recording Material for Grade XI SMK. 2010, 52–64.
Putri, A. N., Suparman, S., & Sotlikova, R. (2022). Development of Mathematical Communication Skill through Worksheets Integrated Problem Based Learning using ADDIE Model. Asian Journal of Assessment in Teaching and Learning,12 (1). https://doi.org/10.37134/ajatel.vol12.1.9.2022
Putri, D. A., & Pratiwi, V. (2022). Development of Web-Based DIGITAX (Digital Tax Administration Media) Interactive Multimedia Using Google Sites in Tax Administration Subjects for Grade XI SMK. Journal of Accounting Education (JPAK),10 (2), 94-105. https://doi.org/10.26740/jpak.v10n2.p94-105
Rejekiningsih, T., Budiarto, M. K., & Sudiyanto, S. (2021). Development of Interactive Multimedia Based on Local Potential for Workshop and Entrepreneurship Learning in Senior High Schools. Kwangsan: Journal of Educational Technology,9 (2), 167. https://doi.org/10.31800/jtp.kw.v9n2.p167--185
Retnowati, R., Istiana, R., & Nadiroh, N. (2020). Developing Project-Based Learning Related to Local Wisdom in Improving Students' Problem-Solving Skills. JETL (Journal of Education, Teaching and Learning),5 (1). https://doi.org/10.26737/jetl.v5i1.1035
Rizal, R., Rusdiana, D., Setiawan, W., & Siahaan, P. (2021). Development of a problem-based learning management system-supported smartphone (PBLMS3) application using the ADDIE model to improve digital literacy. International Journal of Learning, Teaching and Educational Research,20 (11). https://doi.org/10.26803/ijlter.20.11.7
Rohmantoro, D., Purnomo, B. G., Yoanita, Y. V., & Yulanto, D. M. (2023). Development of Learning Media Practicum Air Conditioning System Based on Problem Solving in Vocational Education. In Proceedings of the 1st UPY International Conference on Education and Social Science (UPINCESS 2022). https://doi.org/10.2991/978-2-494069-39-8_40
Rosydiana, E. A., Sudjimat, D. A., & Utama, C. (2023). Effect of Digital Learning Media Using Scratch Game Based Learning on Student Problem Solving Skills. Journal of Science Education Research,9 (11). https://doi.org/10.29303/jppipa.v9i11.4876
Samad, & Setyabudhi, A. L. (2023). Application of video-based learning media with applications to improve learning activities of vocational high school students. Technical and Vacational Education International Journal, 3(1).
Setiawan, H., Handican, R., & Rurisman, R. (2023). Revolutionizing Math Education: Unleashing the Potential of Web-based Learning Media for Enhanced Mathematical Problem Solving Skills. JDIME: Journal of Development and Innovation in Mathematics Education, 1(2), 1–11.
Setiawan, K., Naomi, S., & Winata, W. (2022). Development of Google Sites-Based Learning Media Design for Teachers in Online Learning at Harapan Ibu Islamic Junior High School, South Jakarta. Journal of Instruction, 4(1), 73–82.
Shofiyah, S. (2018). Principles of Curriculum Development in Efforts to Improve Learning Quality. Edureligia; Journal of Islamic Religious Education,2 (2), 122-130. https://doi.org/10.33650/edureligia.v2i2.464
Subandowo, M. (2022). Education Technology in the Era of Society 5.0. Sagacious Journal, 9(1).
Sugiyono. (2018). Quantitative, Qualitative, and R&D Research Methods. Alfabeta.
Sumarwati, S., Fitriyani, H., Setiaji, F. M. A., Amiruddin, M. H., & Jalil, S. A. (2020). Developing mathematics learning media based on elearning using moodle on geometry subject to improve students' higher order thinking skills. International Journal of Interactive Mobile Technologies,14 (4). https://doi.org/10.3991/IJIM.V14I04.12731
Taufiq, M., Nuswowati, M., & Widiyatmoko, A. (2021). Feasibility study of a solar system learning media based on merge cube augmented reality to embed problem solving skills. Journal of Physics: Conference Series,1918 (5). https://doi.org/10.1088/1742-6596/1918/5/052064
Triyanto, T. (2020). Opportunities and Challenges for Character Education in the Digital Age. Journal of Civics: Media for Citizenship Studies,17 (2), 175-184. https://doi.org/10.21831/jc.v17i2.35476
Tsaniyyati, L., & Andriani, A. E. (2024). Development of Mobile Learning based on Problem Solving to Improve IPAS Learning Outcomes. Journal of Science Education Research, 10(9), 7086–7094.
Wahyuliana, N., & Andrian, D. (2022). Development of triangular learning media based on adobe animate CC with ADDIE learning design. International Journal of Trends in Mathematics Education Research,5 (4). https://doi.org/10.33122/ijtmer.v5i4.159
Wahyuni, M., Medriati, R., & Setiawan, I. (2024). Development of Interactive Learning Media Assisted by Articulate Storyline 3 to Train High School Students' Problem-Solving Skills. Asian Journal of Science Education, 6(1), 95–107.
Wahyuni, S., Rahayu, Y. S., & Indana, S. (2020). Development of Problem-Based Learning Student Worksheets to Facilitate Students' Problem Solving Skills. Journal of Science Education Research,6 (2). https://doi.org/10.29303/jppipa.v6i2.427
Waruwu, M. (2024). Research and Development (R&D) Methods: Concepts, Types, Stages and Advantages. Scientific Journal of Education Profession,9 (2), 1220-1230. https://doi.org/10.29303/jipp.v9i2.2141
Zulkifli, N. N., Zhang, Y., Ayub, A. F. M., & Nawi, N. R. C. (2024). From Analysis to Creation: Utilizing the ADDIE Model for Developing and Educational Game for Children. The Asian Conference on Education 2023: Official Conference Proceedings. https://doi.org/10.22492/issn.2186-5892.2024.156
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Copyright (c) 2025 Siti Khoirun Nisa, Agus Susilob

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Authors who publish with Jurnal Dakwah dan Komunikasi agree to the following terms:- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).